Tuesday, January 27, 2009

The Digital Age: Mark Benno

- rolling out new technology requires staf development
- effective prof development is the key to success
- using the teachers to drive professional development
- Apple Classrooms of Tomorrow
= evolution of thought and practice
* entry -> adoption -> adaptation -> appropriation -> innovation
= when you look at moving through the 5 stages of the evolution of thought and practice, if they don't have professional development and support they will never make the transition
= if they do get there without support it takes an average of 7 years to transition
= with appropriate prof development it goes down to 2.5 years
- students come with different lives, needs, and expectations
= students are natives to cyberspace, adults are the immigrants
= anecdote about his 4 year old using the mobile phone and how natural it was
- Pre-1980s students: digital immigrants
= books, tv, magazines, radio, pen & paper, records, phone
- as we have evolved with technology, the people who were the film strip advancer people have gone into ed tech
- Post-1980 students are digital natives
- what do we do when the district blocks the tech that students use?
= when the tech is proven, it is time to rethink the policies
- 12th graders views of the meaningfulness, interestingness, and importance of education has fallen
- Who are these students?
- Boomers
= learned with media by listening to music
= Johnny Horton, frustrated history teacher, put the facts to music
- Gen X
= watching a video
= Schoolhouse Rock
- Millenials
= producers of media
= not consuming professional media: producing their own or interacting with media their friends have created
= Rock Our World
* collaboratively producing media with students around the world
= students creating podcasts
* works well with young students
- Rethink
= iPod: shifting from music to podcasts
* which ear? students with 2 iPods, one with music the other with a lecture
= mathematics instruction: can demonstrate visually a concept
* can supplement class material
- Student achievement in a digital school
= sense of self/productive future
= 21st Century skills
= technology fluency
= basic skills
- Technology fluency
= if you have a problem do you know what technologies to use to solve it?
- 21st Century skills
= how do you know whether your data is good or bad?
- sense of self
= 50% of students using technology believe that they will someday own their own business
- how young professionals learn
= collaborative tools, wikis, editable, searchable
= cooperation, online, networking, sharing skills
- students want to collaborate
- adults are moving quickly into Facebook
- ACOT 2 project
= http://edcommunity.apple.com/acot2
= new way to reach HS students
= Mythbusters: choose a topic, identify a problem, research the problem, form a hypothesis, test, evaluate: scientific method
= articulation: what are the design principals of 21st century learning environments?
* 6 design principals
- relevant and applied curriculum
- informative assessments
- culture of creativity and innovation
- social and emotional connection
- 24/7 access to tools and resources
- 21st century skill outcomes
* a teacher is one of the most important components of student success
= communication: research, voices, commentary, data
* built a web site
= application: "for example" curriculum project
* challenge based learning
* blurs the line between formal and informal learning
* scalable
- ACOT2 will have 4 challenge based learning opportunities for people to start with
= people will be able to post their own challenges
- How it works
= big idea
= essential question
= the challenge
* guiding questions, guiding activities, guiding resources
= solution - action
= assessment
- let the verbs drive the nouns
- try to leave a conference with 3 new ideas
- "...if we teach today as we taught yesterday, we rob our children of tomorrow." Dewey
- podcasting: every single kid and classroom can have their own broadcasting system
= easy to learn, easy to produce, easy to make a difference
- always include an open option that affords students an opportunity to incorporate their own interests and strengths into an assignment
- iPhone/iPod Touch: Braintuner
= surveys
- Twitter: markbenno
- benno@apple.com
- collecting stories about the technology that changes our lives

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